Last time we posted, we let you guys know that Julia was almost done. Today we can finally say that she is completely done. Finishing up the animation and implementing all of it took quite a lot of time, but we’re incredibly happy with the result.
We’ve been rather quiet lately, which is not to say that we haven’t been busy. But the things that we have been working on simply do not lend themselves as well for showing off.
A new version of the engine is in the works, which will be much more performant, and will eventually allow us to manage and implement effects and cinematic animations (like the Shatter super or a throw) much more easily.
In the meantime we’re hard at work hammering out the final details of Ushah’s design and moveset. Look forward to new Ushah stuff soon!