It has been a while since we have last updated. This is not because we have stopped development. On the contrary, we’ve been hard at work. However, much of the development we’ve been doing has been on a deeper technical level.
For example, we have been hard at work on a new version of the engine, which will support many new features and will run significantly better. Besides that we have been hard at work on the mock-up sprites and hitboxes for our next character, Usah.
This however, does not mean we have nothing to show you! Bob Sagat has been hard at work with the animations of Julia, and we are happy to say that she is almost done.
Some time ago we already shared some new animations on Twitter, namely Julia’s throw whiff animation and crumple animation. Since then two new animations have been implemented, we have a new throw tech animation and the final crouching hitstun animation (for heavy attacks).
Bob Sagat is currently hard at work drawing up the sprites for Julia’s final, and most elaborate animation, her Shatter super, whose mockup sprites we already showcased some time ago.
Once that is done we will start on the sprites for Ushah. We’re very excited to start development on a very different kind of character, and will provide updates on his development soon.